The Coal cost rises more slowly than HP rises, so in actuality a unit's Coal efficiency is improving as its Size climbs. A unit's quality and in turn tech level is heavily influenced by its Size, and its Size is only ever the larger of one of the two animals that made up the unit as Size rises, a unit's HP, damage, and range if it's got ranged attacks all rise, with the only trade-offs being that the Coal cost also rises and they slowly lose movement speed. The single biggest animal overall is the Sperm Whale at Size 10, and it's a dedicated sea animal. In Impossible Creatures, the mechanics of customization are tied too deeply into why the game works the way it does.Īs a concrete example: the single biggest land-capable animal in the (base) game is the Elephant at Size 8. In most games with a customization system, I'd want to address basic mechanics first, and the customization mechanics second.